Welcome to the page for Homework Packet 3

Problem A is not included due to extra credit and lack of time.

Problem B is the shader toy example where I use SDFs to create a "scene" using only the fragment shader. I emulate phong shading on the object as it transforms from a sphere to a cyliner and then when the timer maxes out I use a calculation to subtract the sphere from the cyliner to get the two rings effect.
Problem B

This is my research towards the final project where I hypothesis about global illumination also known as indirect lighting.
Problem C